![]() Predictive brawling: one combo per turn is nice, but it takes three turns for this to give as much as Dark Cowl. Not all enemies put defenses up, and when they do, it's usually a large amount, and they are preparing to deal a lot of damage at the same time, so spending actions breaking that defense hardly seems worth it for what you gain. Probably the best bleed graft, so very likely to keep it if you go that way.īuster: extra defense and bleed on breaking defense. Be careful not to accidentally kill surrendering enemies with their huge bleed stacks. Solid graft, but loses out to grafts with stronger synergies.Īrterial scanner: effectively increases the damage from bleed by 50%, and makes cards like Hemorrhage, Barnacles, Leech that much stronger. Works great with discard-for-benefit cards. Rejig: turn 1 is when you are the most vulnerable, so the extra reliability is welcome. Likely to be replaced, especially after the day 3 boss. Unfortunately, its power depends largely on your allies: it's great with smugglers, but ignorable with guards. Makes pets even more desirable than they already are. Most of the harder fights will give you allies, so it will be useful when you actually need it. Red bandana: I've actually never taken this, but seems fine. Recycler: some extra card draw is nice, but this is neither reliable nor exploitable. Still, a lot of fights are 1-on-1, so this is still excellent.Ĭompany band: +10 health on pets is nice, but not groundbreaking. Most of the harder fights have more than one enemy, and it's not very useful there. Likely to be replaced.īuckshot: Amazing on any 1-on-1 fight if you have any source of wound. Bleed and Power don't have a whole lot of synergy together, which hurts what's otherwise a very acceptable graft. Snap Talon: +1 damage on bleeding targets is ok. Not many combo grafts are better than this, if any. Makes it a lot safer to mass huge amounts of combo for some large finisher. Nailed glove: I still have to try it, but seems ok to me. Nice to have, but no big loss if you replace it for something better. Pretty solid.įirst blood: 4 bleed at the beginning of a fight is ok, but not groundbreaking. Sorry for the wall of text!ĭark cowl: 3 combo at the beginning of the fight helps a lot to smooth out combo decks. I haven't unlocked all grafts since we got it, so I may miss some stuff. Your fate is determined by your choices, and by fate.Ok, been meaning to do this for a while, but it's easier now that we have the compendium. Encounter different combinations of enemies, quests, and events every time you play. Learn from each attempted run through the various stories of the Griftlands. Build two decks simultaneously, balancing the tradeoffs of each. You'll need to pick your cards and play them right if you're going to survive. Overcome obstacles with the power of your fists - or your words. But watch out - doublecross the wrong person, and you'll be subject to their bane! Play politics between rivals, and try to capture the most powerful social boons. Explore lush, hand-illustrated environments full of people who want to kill youĮach character has a factional allegiance and an opinion of you. ![]() The world of Havaria is a harsh place, full of harsher denizens. ![]() Choose wisely, everyone remembers everything you do! Killing foes may incur the wrath of their friends, but sparing them leaves a dangerous piece on the board. Get powerful item cards from fallen foes, or as rewards. Hire mercenaries, find pets, or impose upon your friends to accomplish your goals.Įach character has unique negotiation and combat decks to draft from. Test your combat decks against powerful foes with unique mechanics and attacks. Each playable character's story takes place in a unique environment, with different factions and locations to explore and exploit. Smith is an idle loafer who might just save the world. Rook is an aging spy working his own agenda. Sal is an adventurer out for profit and revenge. Three unique character campaigns with their own specialized decks, abilities and maps to explore. ![]() Death comes quickly, but each play offers new situations and strategies to explore. Every decision is important, be it the jobs you take, the friends you make, or the cards you collect. Griftlands is a deck-building rogue-like where you fight and negotiate your way through a broken-down sci-fi world. ![]()
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